

This area can simply be reached by traveling via the magic carpet system from the Shantay Pass, where you may also bank the furs. You will need to travel to the Uzer Hunter Area near the Ruins of Uzer, so be sure to bring desert robes and water skins. Their fur is used to create the Desert Camo set and is traded at around 1,000 coins or so on the market. You will get a 66 experience to drop each catch compared to the 36 experience with common kebbits. This method has the same profit potential as common kebbits, albeit with much more experience per catch. Investing in Rings of Pursuit, you have a chance of revealing the entire path, making this method much faster. Most other kebbits have cheap fur, so this is more of a profitable method over some other high-level ones. It is used as a part of the first tier of hunter clothing and trade for well over 1,000 coins each. The fur of the Kebbit is the only thing you want to keep, discarding the rest. Each kill gives a 36 experience drop, making it a slower but more enjoyable path to training the early levels of Hunter. While it’s kind of tedious, it’s easy to follow along the tracks until the very end where you can attack the hiding kebbit with your noose. You will need to inspect nearby objects, like rocks or plants, to continue to reveal their trail. You will find common kebbits towards the southern end of the Piscatoris Hunter area. The only thing you need is a noose wand, weight reducing equipment and possibly energy potions from all the running around. If not, you may always use a Hunter Potion to boost for the first few levels. Since this method needs level three to start, you can train using another quick method or by doing the Varrock Museum mini-game beforehand. Profitable Training Methods Tracking Common Kebbits (3 - 13/25+) This is useful for hunter training methods that require lots of running around, like tracking Herbivores. It’s useful if you want to get started on a certain training method but you are short by a few levels. Hunter PotionĪ potion that temporarily boosts your hunter level by three. Used with fishing nets to make the salamander trap.

Not only is it used for fishing, but also creating traps to catch salamanders. Needed to gather wood for deadfall traps. This item is used to trap chinchompas: from gray to black. You will likely only use this for low level training. You must have completed the Fremennik Trials Quest to take the boat to Miscellania.This will catch birds as they land on the trap. Miscellania, just to the East of the entrance to the Castle grounds. Island with the Lighthouse, to the South-west of Rellekka. You must have started the Nature Spirit Quest to enter Mort Myre Swamp to walk to Mort'ton. On the road to Mort'ton, South-west of the fishing spots and North of the Haunted Mine. Level 50 wilderness, directly to the West of the larger volcano, to the South-east of the Agility Course West of the Necromancer's Tower, just to the North of the Tower of Life Hobgoblin area, on the island peninsula West of the Crafting Guild Sir Galahad's house, West of Mcgrubor's Wood

McGrubor's Wood, to the West of Seers Village Inside the Dark Warriors' Fortress in the wilderness, South-west corner of the interior open-air square You must have started the Plague City Quest to enter West Ardougne. North-east house in the group of 12 houses in the middle near the Underground Pass entrance. Varrock East Mine, halfway between the North-east edge of the mine and the wall to the North You must have started the Gertrude's Cat Questīetween Falador and Barbarian Village, to the South of the path West side of Champions Guild, South of the mining area. Here's a list of the different maps: Maps To dig, you'll need your trusty spade (a spade in your toolbelt will work). Your task is to find out where that place is, and then, like the pirates always do, take the steps shown on your map and dig where X marks the spot. Sometimes you might get a clue scroll, and when you open it to read it, all you see is a map.
